This presentation will focus on the relationship between Production, Game Design, and User Research (Usability). What it takes to prepare game builds for User Research, what the goals are for the usability test, and what Production and Design do with the results. Halo3 will serve as the primary example. Learning Objectives:
* Understand the role of the producer in User Research and Design
* Explore production specific issues for User Research
* Appreciate the importance of User Research for making great games
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